Review: Might and Magic: Heroes VI (PC)
GamePro Score User Score Write your review!Before starting my review of Might and Magic: Heroes VI, I looked at my Steam profile to see how many hours I'd put into Heroes of Might and Magic: V (Ubisoft has changed the name so that all Might and Magic games open with "Might and Magic"): 203 hours. Granted, I was laid off at the time, so I could devote myself as much as I wanted to it. And I genuinely love Might and Magic. But I'm laid off now, too, and I thought, "Do I see myself spending 200 hours with Heroes VI?" The answer: "Likely not."
While Heroes VI does make some interesting changes to the 16-year-old turn-based strategy-RPG series (yes, folks, the first Heroes came out in 1995), and the game remains fun, I found some of my usual complaints with Heroes' gameplay more annoying than usual -- and that the horrible online system Ubisoft insists on using has sucked away too much of the series' charm.
For the Griffin!Heroes VI's campaign follows the story of the Griffin dynasty, father Duke Slava and his children, who end up representing each of the game's factions, in a tale studded with fratricide and double-dealing (I think the designers had been reading too much George R.R. Martin at the time). The story also meanders weirdly through the campaigns, which you can play in any order. I appreciate Ubisoft's attempt to give the campaign more story, but I do miss the sometimes lighthearted moments experienced in the older games -- Heroes V and Heroes VI are both too melodramatic compared to the older Heroes games and King's Bounty, which I consider the best Western strategy-RPG available (please, let's not talk about the wreck that is Disciples III).
Most of the new stuff that developer Black Hole Entertainment has put into the game works (unless it's tied to Ubisoft's approach to online, but more on that later). The new Sanctuary faction is different than any other seen in the series before, blending the aesthetics of the aquatic with feudal Japan. The Kappa unit looks like a frog with a bowl of water in its head. Another looks like a wereshark, bearing a club studded with shark teeth. The first time I encountered Sanctuary units, I was genuinely surprised -- and I consider it special if a 16-year-old franchise can surprise me at this point.
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